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Magic Vines Effect

Experimentation! :-) I decided to try to do a shader solution for an effect for a magic vine spell. It's built in Unreal 4 

I used the red channel as the base shapes. The green channel is used as a time map that lets me control how the vines should grow.  The black area to the left is room for improvement :-)

The particle image is a simple array of leaves and whatnot. 

I was asked to translate this effect to Unity. Exiting with new tools :-D

And this is a screenshot from Unity viewport.