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SDF for smooth graphics

This is investigation about the usefulness of SDF (Signed Distance Field) textures for graphical elements on assets for games. A white paper from valve that describes the method in depth can be found here. While this may be overkill on this particular asset it felt interesting to challange the limitations with it.
I did this as a student at TGA in malmö 2018.

SDF based graphics

SDF based graphics

A breakdown of textures needed for Albedo only. This masks can also be used to contol roughness and the other passes as well. The graphics was done using Illustrator and Photoshop.

A breakdown of textures needed for Albedo only. This masks can also be used to contol roughness and the other passes as well. The graphics was done using Illustrator and Photoshop.

The model was done in blender and textured in Substance Painter.

The model was done in blender and textured in Substance Painter.